Handle GUILD_UPDATE
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@ -222,6 +222,13 @@ class ConnectionState:
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self._add_server(data)
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self.dispatch('server_join', self.servers[-1])
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def parse_guild_update(self, data):
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server = self._get_server(data.get('id'))
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if server is not None:
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old_server = copy.copy(server)
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server._from_data(data)
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self.dispatch('server_update', old_server, server)
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def parse_guild_delete(self, data):
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server = self._get_server(data.get('id'))
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if data.get('unavailable', False) and server is not None:
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