Documentation fixes and version bump.
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@ -15,8 +15,8 @@ __title__ = 'discord'
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__author__ = 'Rapptz'
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__license__ = 'MIT'
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__copyright__ = 'Copyright 2015 Rapptz'
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__version__ = '0.4.1'
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__build__ = 0x004010
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__version__ = '0.5.0'
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__build__ = 0x005000
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from .client import Client
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from .user import User
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@ -79,7 +79,7 @@ class Client(object):
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.. attribute:: messages
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A deque_ of :class:`Message` that the client has received from all servers and private messages.
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.. attribute:: email
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.. attribute:: email
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The email used to login. This is only set if login is successful, otherwise it's None.
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@ -18,7 +18,7 @@ Event Reference
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~~~~~~~~~~~~~~~~
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This page outlines the different types of events listened to by :meth:`Client.event`.
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All events are 'sandboxed', in that if an exception is thrown while the event is called then it is caught and then ignored.
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All events are 'sandboxed', in that if an exception is thrown while the event is called then it is caught and propagated to :func:`on_error`.
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.. function:: on_ready()
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@ -69,7 +69,7 @@ All events are 'sandboxed', in that if an exception is thrown while the event is
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:param before: A :class:`Message` of the previous version of the message.
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:param after: A :class:`Message` of the current version of the message.
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.. function:: on_status(member):
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.. function:: on_status(member)
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Called whenever a :class:`Member` changes their status or game playing status.
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