Documentation fixes and version bump.

This commit is contained in:
Rapptz 2015-09-05 01:05:08 -04:00
parent eed4b428aa
commit 73919fe152
3 changed files with 5 additions and 5 deletions

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@ -15,8 +15,8 @@ __title__ = 'discord'
__author__ = 'Rapptz'
__license__ = 'MIT'
__copyright__ = 'Copyright 2015 Rapptz'
__version__ = '0.4.1'
__build__ = 0x004010
__version__ = '0.5.0'
__build__ = 0x005000
from .client import Client
from .user import User

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@ -79,7 +79,7 @@ class Client(object):
.. attribute:: messages
A deque_ of :class:`Message` that the client has received from all servers and private messages.
.. attribute:: email
.. attribute:: email
The email used to login. This is only set if login is successful, otherwise it's None.

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@ -18,7 +18,7 @@ Event Reference
~~~~~~~~~~~~~~~~
This page outlines the different types of events listened to by :meth:`Client.event`.
All events are 'sandboxed', in that if an exception is thrown while the event is called then it is caught and then ignored.
All events are 'sandboxed', in that if an exception is thrown while the event is called then it is caught and propagated to :func:`on_error`.
.. function:: on_ready()
@ -69,7 +69,7 @@ All events are 'sandboxed', in that if an exception is thrown while the event is
:param before: A :class:`Message` of the previous version of the message.
:param after: A :class:`Message` of the current version of the message.
.. function:: on_status(member):
.. function:: on_status(member)
Called whenever a :class:`Member` changes their status or game playing status.