Code optimisations and refactoring via Sourcery
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@ -896,7 +896,7 @@ class ConnectionState:
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log.debug('GUILD_DELETE referencing an unknown guild ID: %s. Discarding.', data['id'])
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return
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if data.get('unavailable', False) and guild is not None:
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if data.get('unavailable', False):
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# GUILD_DELETE with unavailable being True means that the
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# guild that was available is now currently unavailable
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guild.unavailable = True
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@ -928,10 +928,9 @@ class ConnectionState:
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def parse_guild_ban_remove(self, data):
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guild = self._get_guild(int(data['guild_id']))
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if guild is not None:
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if 'user' in data:
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user = self.store_user(data['user'])
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self.dispatch('member_unban', guild, user)
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if guild is not None and 'user' in data:
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user = self.store_user(data['user'])
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self.dispatch('member_unban', guild, user)
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def parse_guild_role_create(self, data):
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guild = self._get_guild(int(data['guild_id']))
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