Support unavailable servers.
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@ -202,6 +202,8 @@ class ConnectionState(object):
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guilds = data.get('guilds')
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for guild in guilds:
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if guild.get('unavailable', False):
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continue
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self._add_server(guild)
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for pm in data.get('private_channels'):
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@ -327,10 +329,33 @@ class ConnectionState(object):
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self.dispatch('member_update', member)
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def handle_guild_create(self, data):
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if data.get('unavailable') is not None:
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# GUILD_CREATE with unavailable in the response
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# usually means that the server has become available
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# and is therefore in the cache
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server = self._get_server(data.get('id'))
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if server is not None:
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server.unavailable = False
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self.dispatch('server_available', server)
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return
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# if we're at this point then it was probably
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# unavailable during the READY event and is now
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# available, so it isn't in the cache...
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self._add_server(data)
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self.dispatch('server_create', self.servers[-1])
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def handle_guild_delete(self, data):
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if data.get('unavailable', False):
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# GUILD_DELETE with unavailable being True means that the
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# server that was available is now currently unavailable
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server = self._get_server(data.get('id'))
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if server is not None:
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server.unavailable = True
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self.dispatch('server_unavailable', server)
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return
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server = self._get_server(data.get('id'))
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self.servers.remove(server)
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self.dispatch('server_delete', server)
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