Give members their server as an attribute.
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@ -172,7 +172,7 @@ class Client(object):
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for presence in guild['presences']:
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for presence in guild['presences']:
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user_id = presence['user']['id']
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user_id = presence['user']['id']
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member = next((m for m in members if member.id == user_id), None)
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member = next((m for m in members if m.id == user_id), None)
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if member is not None:
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if member is not None:
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member.status = presence['status']
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member.status = presence['status']
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member.game_id = presence['game_id']
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member.game_id = presence['game_id']
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@ -184,6 +184,11 @@ class Client(object):
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members.remove(member)
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members.remove(member)
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server = Server(**guild)
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server = Server(**guild)
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# give all the members their proper server
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for member in server.members:
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member.server = server
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for channel in guild['channels']:
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for channel in guild['channels']:
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changed_roles = []
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changed_roles = []
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permission_overwrites = channel['permission_overwrites']
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permission_overwrites = channel['permission_overwrites']
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@ -76,6 +76,9 @@ class Member(User):
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.. attribute:: game_id
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.. attribute:: game_id
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The game ID that the user is currently playing. Could be None if no game is being played.
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The game ID that the user is currently playing. Could be None if no game is being played.
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.. attribute:: server
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The :class:`Server` that the member belongs to.
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"""
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"""
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def __init__(self, deaf, joined_at, user, roles, mute):
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def __init__(self, deaf, joined_at, user, roles, mute):
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@ -86,6 +89,7 @@ class Member(User):
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self.roles = roles
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self.roles = roles
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self.status = 'offline'
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self.status = 'offline'
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self.game_id = None
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self.game_id = None
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self.server = None
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class Server(object):
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class Server(object):
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"""Represents a Discord server.
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"""Represents a Discord server.
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