Remove request_offline option.
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@ -175,10 +175,7 @@ class ConnectionState:
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member_id = user['id']
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member = server.get_member(member_id)
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if member is None:
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# if the member is not in cache then it's being "lazily"
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# loaded due to large_threshold so we need to add it into
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# the cache and then update that instead.
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member = self._add_member(server, data)
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member = self._make_member(server, data)
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old_member = copy.copy(member)
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member.status = data.get('status')
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@ -232,7 +229,7 @@ class ConnectionState:
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self.dispatch('channel_create', channel)
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def _add_member(self, server, data):
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def _make_member(self, server, data):
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roles = [server.default_role]
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for roleid in data.get('roles', []):
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role = utils.get(server.roles, id=roleid)
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@ -240,13 +237,12 @@ class ConnectionState:
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roles.append(role)
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data['roles'] = roles
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member = Member(server=server, **data)
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server._add_member(member)
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return member
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return Member(server=server, **data)
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def parse_guild_member_add(self, data):
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server = self._get_server(data.get('guild_id'))
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member = self._add_member(server, data)
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member = self._make_member(server, data)
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server._add_member(member)
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server._member_count += 1
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self.dispatch('member_join', member)
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@ -382,7 +378,8 @@ class ConnectionState:
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server = self._get_server(data.get('guild_id'))
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members = data.get('members', [])
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for member in members:
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self._add_member(server, member)
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m = self._make_member(server, member)
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server._add_member(m)
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# if the owner is offline, server.owner is potentially None
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# therefore we should check if this chunk makes it point to a valid
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