on_status event now has the old game ID and old status as parameters.
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		| @@ -206,13 +206,15 @@ class ConnectionState(object): | |||||||
|             member_id = user['id'] |             member_id = user['id'] | ||||||
|             member = utils.find(lambda m: m.id == member_id, server.members) |             member = utils.find(lambda m: m.id == member_id, server.members) | ||||||
|             if member is not None: |             if member is not None: | ||||||
|  |                 old_status = copy.copy(member.status) | ||||||
|  |                 old_game_id = copy.copy(member.game_id) | ||||||
|                 member.status = data.get('status') |                 member.status = data.get('status') | ||||||
|                 member.game_id = data.get('game_id') |                 member.game_id = data.get('game_id') | ||||||
|                 member.name = user.get('username', member.name) |                 member.name = user.get('username', member.name) | ||||||
|                 member.avatar = user.get('avatar', member.avatar) |                 member.avatar = user.get('avatar', member.avatar) | ||||||
|  |  | ||||||
|                 # call the event now |                 # call the event now | ||||||
|                 self.dispatch('status', member) |                 self.dispatch('status', member, old_game_id, old_status) | ||||||
|                 self.dispatch('member_update', member) |                 self.dispatch('member_update', member) | ||||||
|  |  | ||||||
|     def handle_user_update(self, data): |     def handle_user_update(self, data): | ||||||
|   | |||||||
| @@ -152,11 +152,13 @@ to handle it, which defaults to print a traceback and ignore the exception. | |||||||
|     :param before: A :class:`Message` of the previous version of the message. |     :param before: A :class:`Message` of the previous version of the message. | ||||||
|     :param after: A :class:`Message` of the current version of the message. |     :param after: A :class:`Message` of the current version of the message. | ||||||
|  |  | ||||||
| .. function:: on_status(member) | .. function:: on_status(member, old_game_id, old_status) | ||||||
|  |  | ||||||
|     Called whenever a :class:`Member` changes their status or game playing status. |     Called whenever a :class:`Member` changes their status or game playing status. | ||||||
|  |  | ||||||
|     :param member: The :class:`Member` who has had their status changed. |     :param member: The :class:`Member` who has had their status changed. | ||||||
|  |     :param old_game_id: The game ID the member had before it changed. | ||||||
|  |     :param old_status: The status the member had before it changed. | ||||||
|  |  | ||||||
| .. function:: on_channel_delete(channel) | .. function:: on_channel_delete(channel) | ||||||
|               on_channel_create(channel) |               on_channel_create(channel) | ||||||
|   | |||||||
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