Optimise tight loops in DiscordGateway.received_message
* type(x) is y is faster than isinstance(x, y) * Re-arrange if-statements for common statements * Drop handler getattr for most events that don't use it
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@ -312,7 +312,7 @@ class DiscordWebSocket(websockets.client.WebSocketClientProtocol):
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async def received_message(self, msg):
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self._dispatch('socket_raw_receive', msg)
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if isinstance(msg, bytes):
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if type(msg) is bytes:
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self._buffer.extend(msg)
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if len(msg) >= 4:
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@ -336,44 +336,44 @@ class DiscordWebSocket(websockets.client.WebSocketClientProtocol):
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if seq is not None:
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self.sequence = seq
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if op == self.RECONNECT:
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# "reconnect" can only be handled by the Client
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# so we terminate our connection and raise an
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# internal exception signalling to reconnect.
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log.info('Received RECONNECT opcode.')
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await self.close()
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raise ResumeWebSocket(self.shard_id)
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if op == self.HEARTBEAT_ACK:
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self._keep_alive.ack()
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return
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if op == self.HEARTBEAT:
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beat = self._keep_alive.get_payload()
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await self.send_as_json(beat)
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return
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if op == self.HELLO:
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interval = data['heartbeat_interval'] / 1000.0
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self._keep_alive = KeepAliveHandler(ws=self, interval=interval, shard_id=self.shard_id)
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# send a heartbeat immediately
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await self.send_as_json(self._keep_alive.get_payload())
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self._keep_alive.start()
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return
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if op == self.INVALIDATE_SESSION:
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if data == True:
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await asyncio.sleep(5.0, loop=self.loop)
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if op != self.DISPATCH:
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if op == self.RECONNECT:
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# "reconnect" can only be handled by the Client
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# so we terminate our connection and raise an
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# internal exception signalling to reconnect.
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log.info('Received RECONNECT opcode.')
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await self.close()
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raise ResumeWebSocket(self.shard_id)
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self.sequence = None
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self.session_id = None
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log.info('Shard ID %s session has been invalidated.' % self.shard_id)
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await self.identify()
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return
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if op == self.HEARTBEAT_ACK:
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self._keep_alive.ack()
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return
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if op == self.HEARTBEAT:
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beat = self._keep_alive.get_payload()
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await self.send_as_json(beat)
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return
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if op == self.HELLO:
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interval = data['heartbeat_interval'] / 1000.0
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self._keep_alive = KeepAliveHandler(ws=self, interval=interval, shard_id=self.shard_id)
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# send a heartbeat immediately
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await self.send_as_json(self._keep_alive.get_payload())
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self._keep_alive.start()
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return
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if op == self.INVALIDATE_SESSION:
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if data == True:
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await asyncio.sleep(5.0, loop=self.loop)
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await self.close()
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raise ResumeWebSocket(self.shard_id)
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self.sequence = None
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self.session_id = None
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log.info('Shard ID %s session has been invalidated.' % self.shard_id)
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await self.identify()
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return
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if op != self.DISPATCH:
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log.warning('Unknown OP code %s.', op)
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return
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@ -386,7 +386,7 @@ class DiscordWebSocket(websockets.client.WebSocketClientProtocol):
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log.info('Shard ID %s has connected to Gateway: %s (Session ID: %s).',
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self.shard_id, ', '.join(trace), self.session_id)
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if event == 'RESUMED':
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elif event == 'RESUMED':
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self._trace = trace = data.get('_trace', [])
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log.info('Shard ID %s has successfully RESUMED session %s under trace %s.',
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self.shard_id, self.session_id, ', '.join(trace))
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