Sort event references by categories

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Chiggy-Playz
2021-10-03 16:18:46 +05:30
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.. currentmodule:: discord
API Reference
===============
The following section outlines the API of discord.py's command extension module.
.. _ext_commands_api_bot:
Bots
------
Bot
~~~~
.. attributetable:: discord.ext.commands.Bot
.. autoclass:: discord.ext.commands.Bot
:members:
:inherited-members:
:exclude-members: after_invoke, before_invoke, check, check_once, command, event, group, listen
.. automethod:: Bot.after_invoke()
:decorator:
.. automethod:: Bot.before_invoke()
:decorator:
.. automethod:: Bot.check()
:decorator:
.. automethod:: Bot.check_once()
:decorator:
.. automethod:: Bot.command(*args, **kwargs)
:decorator:
.. automethod:: Bot.event()
:decorator:
.. automethod:: Bot.group(*args, **kwargs)
:decorator:
.. automethod:: Bot.listen(name=None)
:decorator:
AutoShardedBot
~~~~~~~~~~~~~~~~
.. attributetable:: discord.ext.commands.AutoShardedBot
.. autoclass:: discord.ext.commands.AutoShardedBot
:members:
Prefix Helpers
----------------
.. autofunction:: discord.ext.commands.when_mentioned
.. autofunction:: discord.ext.commands.when_mentioned_or
.. _ext_commands_api_events:
Event Reference
-----------------
These events function similar to :ref:`the regular events <discord-api-events>`, except they
are custom to the command extension module.
.. function:: discord.ext.commands.on_command_error(ctx, error)
An error handler that is called when an error is raised
inside a command either through user input error, check
failure, or an error in your own code.
A default one is provided (:meth:`.Bot.on_command_error`).
:param ctx: The invocation context.
:type ctx: :class:`.Context`
:param error: The error that was raised.
:type error: :class:`.CommandError` derived
.. function:: discord.ext.commands.on_command(ctx)
An event that is called when a command is found and is about to be invoked.
This event is called regardless of whether the command itself succeeds via
error or completes.
:param ctx: The invocation context.
:type ctx: :class:`.Context`
.. function:: discord.ext.commands.on_command_completion(ctx)
An event that is called when a command has completed its invocation.
This event is called only if the command succeeded, i.e. all checks have
passed and the user input it correctly.
:param ctx: The invocation context.
:type ctx: :class:`.Context`
.. _ext_commands_api_command:
Commands
----------
Decorators
~~~~~~~~~~~~
.. autofunction:: discord.ext.commands.command
:decorator:
.. autofunction:: discord.ext.commands.group
:decorator:
Command
~~~~~~~~~
.. attributetable:: discord.ext.commands.Command
.. autoclass:: discord.ext.commands.Command
:members:
:special-members: __call__
:exclude-members: after_invoke, before_invoke, error
.. automethod:: Command.after_invoke()
:decorator:
.. automethod:: Command.before_invoke()
:decorator:
.. automethod:: Command.error()
:decorator:
Group
~~~~~~
.. attributetable:: discord.ext.commands.Group
.. autoclass:: discord.ext.commands.Group
:members:
:inherited-members:
:exclude-members: after_invoke, before_invoke, command, error, group
.. automethod:: Group.after_invoke()
:decorator:
.. automethod:: Group.before_invoke()
:decorator:
.. automethod:: Group.command(*args, **kwargs)
:decorator:
.. automethod:: Group.error()
:decorator:
.. automethod:: Group.group(*args, **kwargs)
:decorator:
GroupMixin
~~~~~~~~~~~
.. attributetable:: discord.ext.commands.GroupMixin
.. autoclass:: discord.ext.commands.GroupMixin
:members:
:exclude-members: command, group
.. automethod:: GroupMixin.command(*args, **kwargs)
:decorator:
.. automethod:: GroupMixin.group(*args, **kwargs)
:decorator:
.. _ext_commands_api_cogs:
Cogs
------
Cog
~~~~
.. attributetable:: discord.ext.commands.Cog
.. autoclass:: discord.ext.commands.Cog
:members:
CogMeta
~~~~~~~~
.. attributetable:: discord.ext.commands.CogMeta
.. autoclass:: discord.ext.commands.CogMeta
:members:
.. _ext_commands_help_command:
Help Commands
---------------
HelpCommand
~~~~~~~~~~~~
.. attributetable:: discord.ext.commands.HelpCommand
.. autoclass:: discord.ext.commands.HelpCommand
:members:
DefaultHelpCommand
~~~~~~~~~~~~~~~~~~~
.. attributetable:: discord.ext.commands.DefaultHelpCommand
.. autoclass:: discord.ext.commands.DefaultHelpCommand
:members:
:exclude-members: send_bot_help, send_cog_help, send_group_help, send_command_help, prepare_help_command
MinimalHelpCommand
~~~~~~~~~~~~~~~~~~~
.. attributetable:: discord.ext.commands.MinimalHelpCommand
.. autoclass:: discord.ext.commands.MinimalHelpCommand
:members:
:exclude-members: send_bot_help, send_cog_help, send_group_help, send_command_help, prepare_help_command
Paginator
~~~~~~~~~~
.. attributetable:: discord.ext.commands.Paginator
.. autoclass:: discord.ext.commands.Paginator
:members:
Enums
------
.. class:: BucketType
:module: discord.ext.commands
Specifies a type of bucket for, e.g. a cooldown.
.. attribute:: default
The default bucket operates on a global basis.
.. attribute:: user
The user bucket operates on a per-user basis.
.. attribute:: guild
The guild bucket operates on a per-guild basis.
.. attribute:: channel
The channel bucket operates on a per-channel basis.
.. attribute:: member
The member bucket operates on a per-member basis.
.. attribute:: category
The category bucket operates on a per-category basis.
.. attribute:: role
The role bucket operates on a per-role basis.
.. versionadded:: 1.3
.. _ext_commands_api_checks:
Checks
-------
.. autofunction:: discord.ext.commands.check(predicate)
:decorator:
.. autofunction:: discord.ext.commands.check_any(*checks)
:decorator:
.. autofunction:: discord.ext.commands.has_role(item)
:decorator:
.. autofunction:: discord.ext.commands.has_permissions(**perms)
:decorator:
.. autofunction:: discord.ext.commands.has_guild_permissions(**perms)
:decorator:
.. autofunction:: discord.ext.commands.has_any_role(*items)
:decorator:
.. autofunction:: discord.ext.commands.bot_has_role(item)
:decorator:
.. autofunction:: discord.ext.commands.bot_has_permissions(**perms)
:decorator:
.. autofunction:: discord.ext.commands.bot_has_guild_permissions(**perms)
:decorator:
.. autofunction:: discord.ext.commands.bot_has_any_role(*items)
:decorator:
.. autofunction:: discord.ext.commands.cooldown(rate, per, type=discord.ext.commands.BucketType.default)
:decorator:
.. autofunction:: discord.ext.commands.dynamic_cooldown(cooldown, type=BucketType.default)
:decorator:
.. autofunction:: discord.ext.commands.max_concurrency(number, per=discord.ext.commands.BucketType.default, *, wait=False)
:decorator:
.. autofunction:: discord.ext.commands.before_invoke(coro)
:decorator:
.. autofunction:: discord.ext.commands.after_invoke(coro)
:decorator:
.. autofunction:: discord.ext.commands.guild_only(,)
:decorator:
.. autofunction:: discord.ext.commands.dm_only(,)
:decorator:
.. autofunction:: discord.ext.commands.is_owner(,)
:decorator:
.. autofunction:: discord.ext.commands.is_nsfw(,)
:decorator:
.. _ext_commands_api_context:
Cooldown
---------
.. attributetable:: discord.ext.commands.Cooldown
.. autoclass:: discord.ext.commands.Cooldown
:members:
Context
--------
.. attributetable:: discord.ext.commands.Context
.. autoclass:: discord.ext.commands.Context
:members:
:inherited-members:
:exclude-members: history, typing
.. automethod:: discord.ext.commands.Context.history
:async-for:
.. automethod:: discord.ext.commands.Context.typing
:async-with:
.. _ext_commands_api_converters:
Converters
------------
.. autoclass:: discord.ext.commands.Converter
:members:
.. autoclass:: discord.ext.commands.ObjectConverter
:members:
.. autoclass:: discord.ext.commands.MemberConverter
:members:
.. autoclass:: discord.ext.commands.UserConverter
:members:
.. autoclass:: discord.ext.commands.MessageConverter
:members:
.. autoclass:: discord.ext.commands.PartialMessageConverter
:members:
.. autoclass:: discord.ext.commands.GuildChannelConverter
:members:
.. autoclass:: discord.ext.commands.TextChannelConverter
:members:
.. autoclass:: discord.ext.commands.VoiceChannelConverter
:members:
.. autoclass:: discord.ext.commands.StoreChannelConverter
:members:
.. autoclass:: discord.ext.commands.StageChannelConverter
:members:
.. autoclass:: discord.ext.commands.CategoryChannelConverter
:members:
.. autoclass:: discord.ext.commands.InviteConverter
:members:
.. autoclass:: discord.ext.commands.GuildConverter
:members:
.. autoclass:: discord.ext.commands.RoleConverter
:members:
.. autoclass:: discord.ext.commands.GameConverter
:members:
.. autoclass:: discord.ext.commands.ColourConverter
:members:
.. autoclass:: discord.ext.commands.EmojiConverter
:members:
.. autoclass:: discord.ext.commands.PartialEmojiConverter
:members:
.. autoclass:: discord.ext.commands.ThreadConverter
:members:
.. autoclass:: discord.ext.commands.GuildStickerConverter
:members:
.. autoclass:: discord.ext.commands.clean_content
:members:
.. autoclass:: discord.ext.commands.Greedy()
.. autofunction:: discord.ext.commands.run_converters
Option
~~~~~~
.. autoclass:: discord.ext.commands.Option
:members:
Flag Converter
~~~~~~~~~~~~~~~
.. autoclass:: discord.ext.commands.FlagConverter
:members:
.. autoclass:: discord.ext.commands.Flag()
:members:
.. autofunction:: discord.ext.commands.flag
.. _ext_commands_api_errors:
Exceptions
-----------
.. autoexception:: discord.ext.commands.CommandError
:members:
.. autoexception:: discord.ext.commands.ConversionError
:members:
.. autoexception:: discord.ext.commands.MissingRequiredArgument
:members:
.. autoexception:: discord.ext.commands.ArgumentParsingError
:members:
.. autoexception:: discord.ext.commands.UnexpectedQuoteError
:members:
.. autoexception:: discord.ext.commands.InvalidEndOfQuotedStringError
:members:
.. autoexception:: discord.ext.commands.ExpectedClosingQuoteError
:members:
.. autoexception:: discord.ext.commands.BadArgument
:members:
.. autoexception:: discord.ext.commands.BadUnionArgument
:members:
.. autoexception:: discord.ext.commands.BadLiteralArgument
:members:
.. autoexception:: discord.ext.commands.PrivateMessageOnly
:members:
.. autoexception:: discord.ext.commands.NoPrivateMessage
:members:
.. autoexception:: discord.ext.commands.CheckFailure
:members:
.. autoexception:: discord.ext.commands.CheckAnyFailure
:members:
.. autoexception:: discord.ext.commands.CommandNotFound
:members:
.. autoexception:: discord.ext.commands.DisabledCommand
:members:
.. autoexception:: discord.ext.commands.CommandInvokeError
:members:
.. autoexception:: discord.ext.commands.TooManyArguments
:members:
.. autoexception:: discord.ext.commands.UserInputError
:members:
.. autoexception:: discord.ext.commands.CommandOnCooldown
:members:
.. autoexception:: discord.ext.commands.MaxConcurrencyReached
:members:
.. autoexception:: discord.ext.commands.NotOwner
:members:
.. autoexception:: discord.ext.commands.MessageNotFound
:members:
.. autoexception:: discord.ext.commands.MemberNotFound
:members:
.. autoexception:: discord.ext.commands.GuildNotFound
:members:
.. autoexception:: discord.ext.commands.UserNotFound
:members:
.. autoexception:: discord.ext.commands.ChannelNotFound
:members:
.. autoexception:: discord.ext.commands.ChannelNotReadable
:members:
.. autoexception:: discord.ext.commands.ThreadNotFound
:members:
.. autoexception:: discord.ext.commands.BadColourArgument
:members:
.. autoexception:: discord.ext.commands.RoleNotFound
:members:
.. autoexception:: discord.ext.commands.BadInviteArgument
:members:
.. autoexception:: discord.ext.commands.EmojiNotFound
:members:
.. autoexception:: discord.ext.commands.PartialEmojiConversionFailure
:members:
.. autoexception:: discord.ext.commands.GuildStickerNotFound
:members:
.. autoexception:: discord.ext.commands.BadBoolArgument
:members:
.. autoexception:: discord.ext.commands.MissingPermissions
:members:
.. autoexception:: discord.ext.commands.BotMissingPermissions
:members:
.. autoexception:: discord.ext.commands.MissingRole
:members:
.. autoexception:: discord.ext.commands.BotMissingRole
:members:
.. autoexception:: discord.ext.commands.MissingAnyRole
:members:
.. autoexception:: discord.ext.commands.BotMissingAnyRole
:members:
.. autoexception:: discord.ext.commands.NSFWChannelRequired
:members:
.. autoexception:: discord.ext.commands.FlagError
:members:
.. autoexception:: discord.ext.commands.BadFlagArgument
:members:
.. autoexception:: discord.ext.commands.MissingFlagArgument
:members:
.. autoexception:: discord.ext.commands.TooManyFlags
:members:
.. autoexception:: discord.ext.commands.MissingRequiredFlag
:members:
.. autoexception:: discord.ext.commands.ExtensionError
:members:
.. autoexception:: discord.ext.commands.ExtensionAlreadyLoaded
:members:
.. autoexception:: discord.ext.commands.ExtensionNotLoaded
:members:
.. autoexception:: discord.ext.commands.NoEntryPointError
:members:
.. autoexception:: discord.ext.commands.ExtensionFailed
:members:
.. autoexception:: discord.ext.commands.ExtensionNotFound
:members:
.. autoexception:: discord.ext.commands.CommandRegistrationError
:members:
Exception Hierarchy
~~~~~~~~~~~~~~~~~~~~~
.. exception_hierarchy::
- :exc:`~.DiscordException`
- :exc:`~.commands.CommandError`
- :exc:`~.commands.ConversionError`
- :exc:`~.commands.UserInputError`
- :exc:`~.commands.MissingRequiredArgument`
- :exc:`~.commands.TooManyArguments`
- :exc:`~.commands.BadArgument`
- :exc:`~.commands.MessageNotFound`
- :exc:`~.commands.MemberNotFound`
- :exc:`~.commands.GuildNotFound`
- :exc:`~.commands.UserNotFound`
- :exc:`~.commands.ChannelNotFound`
- :exc:`~.commands.ChannelNotReadable`
- :exc:`~.commands.BadColourArgument`
- :exc:`~.commands.RoleNotFound`
- :exc:`~.commands.BadInviteArgument`
- :exc:`~.commands.EmojiNotFound`
- :exc:`~.commands.GuildStickerNotFound`
- :exc:`~.commands.PartialEmojiConversionFailure`
- :exc:`~.commands.BadBoolArgument`
- :exc:`~.commands.ThreadNotFound`
- :exc:`~.commands.FlagError`
- :exc:`~.commands.BadFlagArgument`
- :exc:`~.commands.MissingFlagArgument`
- :exc:`~.commands.TooManyFlags`
- :exc:`~.commands.MissingRequiredFlag`
- :exc:`~.commands.BadUnionArgument`
- :exc:`~.commands.BadLiteralArgument`
- :exc:`~.commands.ArgumentParsingError`
- :exc:`~.commands.UnexpectedQuoteError`
- :exc:`~.commands.InvalidEndOfQuotedStringError`
- :exc:`~.commands.ExpectedClosingQuoteError`
- :exc:`~.commands.CommandNotFound`
- :exc:`~.commands.CheckFailure`
- :exc:`~.commands.CheckAnyFailure`
- :exc:`~.commands.PrivateMessageOnly`
- :exc:`~.commands.NoPrivateMessage`
- :exc:`~.commands.NotOwner`
- :exc:`~.commands.MissingPermissions`
- :exc:`~.commands.BotMissingPermissions`
- :exc:`~.commands.MissingRole`
- :exc:`~.commands.BotMissingRole`
- :exc:`~.commands.MissingAnyRole`
- :exc:`~.commands.BotMissingAnyRole`
- :exc:`~.commands.NSFWChannelRequired`
- :exc:`~.commands.DisabledCommand`
- :exc:`~.commands.CommandInvokeError`
- :exc:`~.commands.CommandOnCooldown`
- :exc:`~.commands.MaxConcurrencyReached`
- :exc:`~.commands.ExtensionError`
- :exc:`~.commands.ExtensionAlreadyLoaded`
- :exc:`~.commands.ExtensionNotLoaded`
- :exc:`~.commands.NoEntryPointError`
- :exc:`~.commands.ExtensionFailed`
- :exc:`~.commands.ExtensionNotFound`
- :exc:`~.ClientException`
- :exc:`~.commands.CommandRegistrationError`

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.. currentmodule:: discord
.. _ext_commands_cogs:
Cogs
======
There comes a point in your bot's development when you want to organize a collection of commands, listeners, and some state into one class. Cogs allow you to do just that.
The gist:
- Each cog is a Python class that subclasses :class:`.commands.Cog`.
- Every command is marked with the :func:`.commands.command` decorator.
- Every listener is marked with the :meth:`.commands.Cog.listener` decorator.
- Cogs are then registered with the :meth:`.Bot.add_cog` call.
- Cogs are subsequently removed with the :meth:`.Bot.remove_cog` call.
It should be noted that cogs are typically used alongside with :ref:`ext_commands_extensions`.
Quick Example
---------------
This example cog defines a ``Greetings`` category for your commands, with a single :ref:`command <ext_commands_commands>` named ``hello`` as well as a listener to listen to an :ref:`Event <discord-api-events>`.
.. code-block:: python3
class Greetings(commands.Cog):
def __init__(self, bot):
self.bot = bot
self._last_member = None
@commands.Cog.listener()
async def on_member_join(self, member):
channel = member.guild.system_channel
if channel is not None:
await channel.send(f'Welcome {member.mention}.')
@commands.command()
async def hello(self, ctx, *, member: discord.Member = None):
"""Says hello"""
member = member or ctx.author
if self._last_member is None or self._last_member.id != member.id:
await ctx.send(f'Hello {member.name}~')
else:
await ctx.send(f'Hello {member.name}... This feels familiar.')
self._last_member = member
A couple of technical notes to take into consideration:
- All listeners must be explicitly marked via decorator, :meth:`~.commands.Cog.listener`.
- The name of the cog is automatically derived from the class name but can be overridden. See :ref:`ext_commands_cogs_meta_options`.
- All commands must now take a ``self`` parameter to allow usage of instance attributes that can be used to maintain state.
Cog Registration
-------------------
Once you have defined your cogs, you need to tell the bot to register the cogs to be used. We do this via the :meth:`~.commands.Bot.add_cog` method.
.. code-block:: python3
bot.add_cog(Greetings(bot))
This binds the cog to the bot, adding all commands and listeners to the bot automatically.
Note that we reference the cog by name, which we can override through :ref:`ext_commands_cogs_meta_options`. So if we ever want to remove the cog eventually, we would have to do the following.
.. code-block:: python3
bot.remove_cog('Greetings')
Using Cogs
-------------
Just as we remove a cog by its name, we can also retrieve it by its name as well. This allows us to use a cog as an inter-command communication protocol to share data. For example:
.. code-block:: python3
:emphasize-lines: 22,24
class Economy(commands.Cog):
...
async def withdraw_money(self, member, money):
# implementation here
...
async def deposit_money(self, member, money):
# implementation here
...
class Gambling(commands.Cog):
def __init__(self, bot):
self.bot = bot
def coinflip(self):
return random.randint(0, 1)
@commands.command()
async def gamble(self, ctx, money: int):
"""Gambles some money."""
economy = self.bot.get_cog('Economy')
if economy is not None:
await economy.withdraw_money(ctx.author, money)
if self.coinflip() == 1:
await economy.deposit_money(ctx.author, money * 1.5)
.. _ext_commands_cogs_special_methods:
Special Methods
-----------------
As cogs get more complicated and have more commands, there comes a point where we want to customise the behaviour of the entire cog or bot.
They are as follows:
- :meth:`.Cog.cog_unload`
- :meth:`.Cog.cog_check`
- :meth:`.Cog.cog_command_error`
- :meth:`.Cog.cog_before_invoke`
- :meth:`.Cog.cog_after_invoke`
- :meth:`.Cog.bot_check`
- :meth:`.Cog.bot_check_once`
You can visit the reference to get more detail.
.. _ext_commands_cogs_meta_options:
Meta Options
--------------
At the heart of a cog resides a metaclass, :class:`.commands.CogMeta`, which can take various options to customise some of the behaviour. To do this, we pass keyword arguments to the class definition line. For example, to change the cog name we can pass the ``name`` keyword argument as follows:
.. code-block:: python3
class MyCog(commands.Cog, name='My Cog'):
pass
To see more options that you can set, see the documentation of :class:`.commands.CogMeta`.
Inspection
------------
Since cogs ultimately are classes, we have some tools to help us inspect certain properties of the cog.
To get a :class:`list` of commands, we can use :meth:`.Cog.get_commands`. ::
>>> cog = bot.get_cog('Greetings')
>>> commands = cog.get_commands()
>>> print([c.name for c in commands])
If we want to get the subcommands as well, we can use the :meth:`.Cog.walk_commands` generator. ::
>>> print([c.qualified_name for c in cog.walk_commands()])
To do the same with listeners, we can query them with :meth:`.Cog.get_listeners`. This returns a list of tuples -- the first element being the listener name and the second one being the actual function itself. ::
>>> for name, func in cog.get_listeners():
... print(name, '->', func)

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.. currentmodule:: discord
.. _ext_commands_commands:
Commands
==========
One of the most appealing aspects of the command extension is how easy it is to define commands and
how you can arbitrarily nest groups and commands to have a rich sub-command system.
Commands are defined by attaching it to a regular Python function. The command is then invoked by the user using a similar
signature to the Python function.
For example, in the given command definition:
.. code-block:: python3
@bot.command()
async def foo(ctx, arg):
await ctx.send(arg)
With the following prefix (``$``), it would be invoked by the user via:
.. code-block:: none
$foo abc
A command must always have at least one parameter, ``ctx``, which is the :class:`.Context` as the first one.
There are two ways of registering a command. The first one is by using :meth:`.Bot.command` decorator,
as seen in the example above. The second is using the :func:`~ext.commands.command` decorator followed by
:meth:`.Bot.add_command` on the instance.
Essentially, these two are equivalent: ::
from discord.ext import commands
bot = commands.Bot(command_prefix='$')
@bot.command()
async def test(ctx):
pass
# or:
@commands.command()
async def test(ctx):
pass
bot.add_command(test)
Since the :meth:`.Bot.command` decorator is shorter and easier to comprehend, it will be the one used throughout the
documentation here.
Any parameter that is accepted by the :class:`.Command` constructor can be passed into the decorator. For example, to change
the name to something other than the function would be as simple as doing this:
.. code-block:: python3
@bot.command(name='list')
async def _list(ctx, arg):
pass
Parameters
------------
Since we define commands by making Python functions, we also define the argument passing behaviour by the function
parameters.
Certain parameter types do different things in the user side and most forms of parameter types are supported.
Positional
++++++++++++
The most basic form of parameter passing is the positional parameter. This is where we pass a parameter as-is:
.. code-block:: python3
@bot.command()
async def test(ctx, arg):
await ctx.send(arg)
On the bot using side, you can provide positional arguments by just passing a regular string:
.. image:: /images/commands/positional1.png
To make use of a word with spaces in between, you should quote it:
.. image:: /images/commands/positional2.png
As a note of warning, if you omit the quotes, you will only get the first word:
.. image:: /images/commands/positional3.png
Since positional arguments are just regular Python arguments, you can have as many as you want:
.. code-block:: python3
@bot.command()
async def test(ctx, arg1, arg2):
await ctx.send(f'You passed {arg1} and {arg2}')
Variable
++++++++++
Sometimes you want users to pass in an undetermined number of parameters. The library supports this
similar to how variable list parameters are done in Python:
.. code-block:: python3
@bot.command()
async def test(ctx, *args):
arguments = ', '.join(args)
await ctx.send(f'{len(args)} arguments: {arguments}')
This allows our user to accept either one or many arguments as they please. This works similar to positional arguments,
so multi-word parameters should be quoted.
For example, on the bot side:
.. image:: /images/commands/variable1.png
If the user wants to input a multi-word argument, they have to quote it like earlier:
.. image:: /images/commands/variable2.png
Do note that similar to the Python function behaviour, a user can technically pass no arguments
at all:
.. image:: /images/commands/variable3.png
Since the ``args`` variable is a :class:`py:tuple`,
you can do anything you would usually do with one.
.. admonition:: Slash Command Only
This functionally is currently not supported by the slash command API, so is turned into
a single ``STRING`` parameter on discord's end which we do our own parsing on.
Keyword-Only Arguments
++++++++++++++++++++++++
When you want to handle parsing of the argument yourself or do not feel like you want to wrap multi-word user input into
quotes, you can ask the library to give you the rest as a single argument. We do this by using a **keyword-only argument**,
seen below:
.. code-block:: python3
@bot.command()
async def test(ctx, *, arg):
await ctx.send(arg)
.. warning::
You can only have one keyword-only argument due to parsing ambiguities.
On the bot side, we do not need to quote input with spaces:
.. image:: /images/commands/keyword1.png
Do keep in mind that wrapping it in quotes leaves it as-is:
.. image:: /images/commands/keyword2.png
By default, the keyword-only arguments are stripped of white space to make it easier to work with. This behaviour can be
toggled by the :attr:`.Command.rest_is_raw` argument in the decorator.
.. _ext_commands_context:
Invocation Context
-------------------
As seen earlier, every command must take at least a single parameter, called the :class:`~ext.commands.Context`.
This parameter gives you access to something called the "invocation context". Essentially all the information you need to
know how the command was executed. It contains a lot of useful information:
- :attr:`.Context.guild` to fetch the :class:`Guild` of the command, if any.
- :attr:`.Context.message` to fetch the :class:`Message` of the command.
- :attr:`.Context.author` to fetch the :class:`Member` or :class:`User` that called the command.
- :meth:`.Context.send` to send a message to the channel the command was used in.
The context implements the :class:`abc.Messageable` interface, so anything you can do on a :class:`abc.Messageable` you
can do on the :class:`~ext.commands.Context`.
.. admonition:: Slash Command Only
:attr:`.Context.message` will be fake if in a slash command, it is not
recommended to access if :attr:`.Context.interaction` is not None as most
methods will error due to the message not actually existing.
Converters
------------
Adding bot arguments with function parameters is only the first step in defining your bot's command interface. To actually
make use of the arguments, we usually want to convert the data into a target type. We call these
:ref:`ext_commands_api_converters`.
Converters come in a few flavours:
- A regular callable object that takes an argument as a sole parameter and returns a different type.
- These range from your own function, to something like :class:`bool` or :class:`int`.
- A custom class that inherits from :class:`~ext.commands.Converter`.
.. _ext_commands_basic_converters:
Basic Converters
++++++++++++++++++
At its core, a basic converter is a callable that takes in an argument and turns it into something else.
For example, if we wanted to add two numbers together, we could request that they are turned into integers
for us by specifying the converter:
.. code-block:: python3
@bot.command()
async def add(ctx, a: int, b: int):
await ctx.send(a + b)
We specify converters by using something called a **function annotation**. This is a Python 3 exclusive feature that was
introduced in :pep:`3107`.
This works with any callable, such as a function that would convert a string to all upper-case:
.. code-block:: python3
def to_upper(argument):
return argument.upper()
@bot.command()
async def up(ctx, *, content: to_upper):
await ctx.send(content)
bool
^^^^^^
Unlike the other basic converters, the :class:`bool` converter is treated slightly different. Instead of casting directly to the :class:`bool` type, which would result in any non-empty argument returning ``True``, it instead evaluates the argument as ``True`` or ``False`` based on its given content:
.. code-block:: python3
if lowered in ('yes', 'y', 'true', 't', '1', 'enable', 'on'):
return True
elif lowered in ('no', 'n', 'false', 'f', '0', 'disable', 'off'):
return False
.. _ext_commands_adv_converters:
Advanced Converters
+++++++++++++++++++++
Sometimes a basic converter doesn't have enough information that we need. For example, sometimes we want to get some
information from the :class:`Message` that called the command or we want to do some asynchronous processing.
For this, the library provides the :class:`~ext.commands.Converter` interface. This allows you to have access to the
:class:`.Context` and have the callable be asynchronous. Defining a custom converter using this interface requires
overriding a single method, :meth:`.Converter.convert`.
An example converter:
.. code-block:: python3
import random
class Slapper(commands.Converter):
async def convert(self, ctx, argument):
to_slap = random.choice(ctx.guild.members)
return f'{ctx.author} slapped {to_slap} because *{argument}*'
@bot.command()
async def slap(ctx, *, reason: Slapper):
await ctx.send(reason)
The converter provided can either be constructed or not. Essentially these two are equivalent:
.. code-block:: python3
@bot.command()
async def slap(ctx, *, reason: Slapper):
await ctx.send(reason)
# is the same as...
@bot.command()
async def slap(ctx, *, reason: Slapper()):
await ctx.send(reason)
Having the possibility of the converter be constructed allows you to set up some state in the converter's ``__init__`` for
fine tuning the converter. An example of this is actually in the library, :class:`~ext.commands.clean_content`.
.. code-block:: python3
@bot.command()
async def clean(ctx, *, content: commands.clean_content):
await ctx.send(content)
# or for fine-tuning
@bot.command()
async def clean(ctx, *, content: commands.clean_content(use_nicknames=False)):
await ctx.send(content)
If a converter fails to convert an argument to its designated target type, the :exc:`.BadArgument` exception must be
raised.
Inline Advanced Converters
+++++++++++++++++++++++++++++
If we don't want to inherit from :class:`~ext.commands.Converter`, we can still provide a converter that has the
advanced functionalities of an advanced converter and save us from specifying two types.
For example, a common idiom would be to have a class and a converter for that class:
.. code-block:: python3
class JoinDistance:
def __init__(self, joined, created):
self.joined = joined
self.created = created
@property
def delta(self):
return self.joined - self.created
class JoinDistanceConverter(commands.MemberConverter):
async def convert(self, ctx, argument):
member = await super().convert(ctx, argument)
return JoinDistance(member.joined_at, member.created_at)
@bot.command()
async def delta(ctx, *, member: JoinDistanceConverter):
is_new = member.delta.days < 100
if is_new:
await ctx.send("Hey you're pretty new!")
else:
await ctx.send("Hm you're not so new.")
This can get tedious, so an inline advanced converter is possible through a :func:`classmethod` inside the type:
.. code-block:: python3
class JoinDistance:
def __init__(self, joined, created):
self.joined = joined
self.created = created
@classmethod
async def convert(cls, ctx, argument):
member = await commands.MemberConverter().convert(ctx, argument)
return cls(member.joined_at, member.created_at)
@property
def delta(self):
return self.joined - self.created
@bot.command()
async def delta(ctx, *, member: JoinDistance):
is_new = member.delta.days < 100
if is_new:
await ctx.send("Hey you're pretty new!")
else:
await ctx.send("Hm you're not so new.")
Discord Converters
++++++++++++++++++++
Working with :ref:`discord_api_models` is a fairly common thing when defining commands, as a result the library makes
working with them easy.
For example, to receive a :class:`Member` you can just pass it as a converter:
.. code-block:: python3
@bot.command()
async def joined(ctx, *, member: discord.Member):
await ctx.send(f'{member} joined on {member.joined_at}')
When this command is executed, it attempts to convert the string given into a :class:`Member` and then passes it as a
parameter for the function. This works by checking if the string is a mention, an ID, a nickname, a username + discriminator,
or just a regular username. The default set of converters have been written to be as easy to use as possible.
A lot of discord models work out of the gate as a parameter:
- :class:`Object` (since v2.0)
- :class:`Member`
- :class:`User`
- :class:`Message` (since v1.1)
- :class:`PartialMessage` (since v1.7)
- :class:`abc.GuildChannel` (since 2.0)
- :class:`TextChannel`
- :class:`VoiceChannel`
- :class:`StageChannel` (since v1.7)
- :class:`StoreChannel` (since v1.7)
- :class:`CategoryChannel`
- :class:`Invite`
- :class:`Guild` (since v1.7)
- :class:`Role`
- :class:`Game`
- :class:`Colour`
- :class:`Emoji`
- :class:`PartialEmoji`
- :class:`Thread` (since v2.0)
Having any of these set as the converter will intelligently convert the argument to the appropriate target type you
specify.
Under the hood, these are implemented by the :ref:`ext_commands_adv_converters` interface. A table of the equivalent
converter is given below:
+--------------------------+-------------------------------------------------+-----------------------------+
| Discord Class | Converter | Supported By Slash Commands |
+--------------------------+-------------------------------------------------+-----------------------------+
| :class:`Object` | :class:`~ext.commands.ObjectConverter` | Not currently |
+--------------------------+-------------------------------------------------+-----------------------------+
| :class:`Member` | :class:`~ext.commands.MemberConverter` | Yes, as type 6 (USER) |
+--------------------------+-------------------------------------------------+-----------------------------+
| :class:`User` | :class:`~ext.commands.UserConverter` | Yes, as type 6 (USER) |
+--------------------------+-------------------------------------------------+-----------------------------+
| :class:`Message` | :class:`~ext.commands.MessageConverter` | Not currently |
+--------------------------+-------------------------------------------------+-----------------------------+
| :class:`PartialMessage` | :class:`~ext.commands.PartialMessageConverter` | Not currently |
+--------------------------+-------------------------------------------------+-----------------------------+
| :class:`.GuildChannel` | :class:`~ext.commands.GuildChannelConverter` | Yes, as type 7 (CHANNEL) |
+--------------------------+-------------------------------------------------+-----------------------------+
| :class:`TextChannel` | :class:`~ext.commands.TextChannelConverter` | Yes, as type 7 (CHANNEL) |
+--------------------------+-------------------------------------------------+-----------------------------+
| :class:`VoiceChannel` | :class:`~ext.commands.VoiceChannelConverter` | Yes, as type 7 (CHANNEL) |
+--------------------------+-------------------------------------------------+-----------------------------+
| :class:`StageChannel` | :class:`~ext.commands.StageChannelConverter` | Yes, as type 7 (CHANNEL) |
+--------------------------+-------------------------------------------------+-----------------------------+
| :class:`StoreChannel` | :class:`~ext.commands.StoreChannelConverter` | Yes, as type 7 (CHANNEL) |
+--------------------------+-------------------------------------------------+-----------------------------+
| :class:`CategoryChannel` | :class:`~ext.commands.CategoryChannelConverter` | Yes, as type 7 (CHANNEL) |
+--------------------------+-------------------------------------------------+-----------------------------+
| :class:`Thread` | :class:`~ext.commands.ThreadConverter` | Yes, as type 7 (CHANNEL) |
+--------------------------+-------------------------------------------------+-----------------------------+
| :class:`Invite` | :class:`~ext.commands.InviteConverter` | Not currently |
+--------------------------+-------------------------------------------------+-----------------------------+
| :class:`Guild` | :class:`~ext.commands.GuildConverter` | Not currently |
+--------------------------+-------------------------------------------------+-----------------------------+
| :class:`Role` | :class:`~ext.commands.RoleConverter` | Yes, as type 8 (ROLE) |
+--------------------------+-------------------------------------------------+-----------------------------+
| :class:`Game` | :class:`~ext.commands.GameConverter` | Not currently |
+--------------------------+-------------------------------------------------+-----------------------------+
| :class:`Colour` | :class:`~ext.commands.ColourConverter` | Not currently |
+--------------------------+-------------------------------------------------+-----------------------------+
| :class:`Emoji` | :class:`~ext.commands.EmojiConverter` | Not currently |
+--------------------------+-------------------------------------------------+-----------------------------+
| :class:`PartialEmoji` | :class:`~ext.commands.PartialEmojiConverter` | Not currently |
+--------------------------+-------------------------------------------------+-----------------------------+
.. admonition:: Slash Command Only
If a slash command is not marked on the table above as supported, it will be sent as type 3 (STRING)
and parsed by normal content parsing, see
`the discord documentation <https://discord.com/developers/docs/interactions/application-commands#application-command-object-application-command-option-type>`_
for all supported types by the API.
By providing the converter it allows us to use them as building blocks for another converter:
.. code-block:: python3
class MemberRoles(commands.MemberConverter):
async def convert(self, ctx, argument):
member = await super().convert(ctx, argument)
return [role.name for role in member.roles[1:]] # Remove everyone role!
@bot.command()
async def roles(ctx, *, member: MemberRoles):
"""Tells you a member's roles."""
await ctx.send('I see the following roles: ' + ', '.join(member))
.. _ext_commands_special_converters:
Special Converters
++++++++++++++++++++
The command extension also has support for certain converters to allow for more advanced and intricate use cases that go
beyond the generic linear parsing. These converters allow you to introduce some more relaxed and dynamic grammar to your
commands in an easy to use manner.
typing.Union
^^^^^^^^^^^^^^
A :data:`typing.Union` is a special type hint that allows for the command to take in any of the specific types instead of
a singular type. For example, given the following:
.. code-block:: python3
import typing
@bot.command()
async def union(ctx, what: typing.Union[discord.TextChannel, discord.Member]):
await ctx.send(what)
The ``what`` parameter would either take a :class:`discord.TextChannel` converter or a :class:`discord.Member` converter.
The way this works is through a left-to-right order. It first attempts to convert the input to a
:class:`discord.TextChannel`, and if it fails it tries to convert it to a :class:`discord.Member`. If all converters fail,
then a special error is raised, :exc:`~ext.commands.BadUnionArgument`.
Note that any valid converter discussed above can be passed in to the argument list of a :data:`typing.Union`.
.. admonition:: Slash Command Only
These are not currently supported by the Discord API and will be sent as type 3 (STRING)
typing.Optional
^^^^^^^^^^^^^^^^^
A :data:`typing.Optional` is a special type hint that allows for "back-referencing" behaviour. If the converter fails to
parse into the specified type, the parser will skip the parameter and then either ``None`` or the specified default will be
passed into the parameter instead. The parser will then continue on to the next parameters and converters, if any.
Consider the following example:
.. code-block:: python3
import typing
@bot.command()
async def bottles(ctx, amount: typing.Optional[int] = 99, *, liquid="beer"):
await ctx.send(f'{amount} bottles of {liquid} on the wall!')
.. image:: /images/commands/optional1.png
In this example, since the argument could not be converted into an ``int``, the default of ``99`` is passed and the parser
resumes handling, which in this case would be to pass it into the ``liquid`` parameter.
.. note::
This converter only works in regular positional parameters, not variable parameters or keyword-only parameters.
typing.Literal
^^^^^^^^^^^^^^^^
A :data:`typing.Literal` is a special type hint that requires the passed parameter to be equal to one of the listed values
after being converted to the same type. For example, given the following:
.. code-block:: python3
from typing import Literal
@bot.command()
async def shop(ctx, buy_sell: Literal['buy', 'sell'], amount: Literal[1, 2], *, item: str):
await ctx.send(f'{buy_sell.capitalize()}ing {amount} {item}(s)!')
The ``buy_sell`` parameter must be either the literal string ``"buy"`` or ``"sell"`` and ``amount`` must convert to the
``int`` ``1`` or ``2``. If ``buy_sell`` or ``amount`` don't match any value, then a special error is raised,
:exc:`~.ext.commands.BadLiteralArgument`. Any literal values can be mixed and matched within the same :data:`typing.Literal` converter.
Note that ``typing.Literal[True]`` and ``typing.Literal[False]`` still follow the :class:`bool` converter rules.
Greedy
^^^^^^^^
The :class:`~ext.commands.Greedy` converter is a generalisation of the :data:`typing.Optional` converter, except applied
to a list of arguments. In simple terms, this means that it tries to convert as much as it can until it can't convert
any further.
Consider the following example:
.. code-block:: python3
@bot.command()
async def slap(ctx, members: commands.Greedy[discord.Member], *, reason='no reason'):
slapped = ", ".join(x.name for x in members)
await ctx.send(f'{slapped} just got slapped for {reason}')
When invoked, it allows for any number of members to be passed in:
.. image:: /images/commands/greedy1.png
The type passed when using this converter depends on the parameter type that it is being attached to:
- Positional parameter types will receive either the default parameter or a :class:`list` of the converted values.
- Variable parameter types will be a :class:`tuple` as usual.
- Keyword-only parameter types will be the same as if :class:`~ext.commands.Greedy` was not passed at all.
:class:`~ext.commands.Greedy` parameters can also be made optional by specifying an optional value.
When mixed with the :data:`typing.Optional` converter you can provide simple and expressive command invocation syntaxes:
.. code-block:: python3
import typing
@bot.command()
async def ban(ctx, members: commands.Greedy[discord.Member],
delete_days: typing.Optional[int] = 0, *,
reason: str):
"""Mass bans members with an optional delete_days parameter"""
for member in members:
await member.ban(delete_message_days=delete_days, reason=reason)
This command can be invoked any of the following ways:
.. code-block:: none
$ban @Member @Member2 spam bot
$ban @Member @Member2 7 spam bot
$ban @Member spam
.. warning::
The usage of :class:`~ext.commands.Greedy` and :data:`typing.Optional` are powerful and useful, however as a
price, they open you up to some parsing ambiguities that might surprise some people.
For example, a signature expecting a :data:`typing.Optional` of a :class:`discord.Member` followed by a
:class:`int` could catch a member named after a number due to the different ways a
:class:`~ext.commands.MemberConverter` decides to fetch members. You should take care to not introduce
unintended parsing ambiguities in your code. One technique would be to clamp down the expected syntaxes
allowed through custom converters or reordering the parameters to minimise clashes.
To help aid with some parsing ambiguities, :class:`str`, ``None``, :data:`typing.Optional` and
:class:`~ext.commands.Greedy` are forbidden as parameters for the :class:`~ext.commands.Greedy` converter.
.. _ext_commands_flag_converter:
FlagConverter
++++++++++++++
.. versionadded:: 2.0
A :class:`~ext.commands.FlagConverter` allows the user to specify user-friendly "flags" using :pep:`526` type annotations
or a syntax more reminiscent of the :mod:`py:dataclasses` module.
For example, the following code:
.. code-block:: python3
from discord.ext import commands
import discord
class BanFlags(commands.FlagConverter):
member: discord.Member
reason: str
days: int = 1
@commands.command()
async def ban(ctx, *, flags: BanFlags):
plural = f'{flags.days} days' if flags.days != 1 else f'{flags.days} day'
await ctx.send(f'Banned {flags.member} for {flags.reason!r} (deleted {plural} worth of messages)')
Allows the user to invoke the command using a simple flag-like syntax:
.. image:: /images/commands/flags1.png
Flags use a syntax that allows the user to not require quotes when passing in values to the flag. The goal of the
flag syntax is to be as user-friendly as possible. This makes flags a good choice for complicated commands that can have
multiple knobs to turn or simulating keyword-only parameters in your external command interface. **It is recommended to use
keyword-only parameters with the flag converter**. This ensures proper parsing and behaviour with quoting.
Internally, the :class:`~ext.commands.FlagConverter` class examines the class to find flags. A flag can either be a
class variable with a type annotation or a class variable that's been assigned the result of the :func:`~ext.commands.flag`
function. These flags are then used to define the interface that your users will use. The annotations correspond to
the converters that the flag arguments must adhere to.
For most use cases, no extra work is required to define flags. However, if customisation is needed to control the flag name
or the default value then the :func:`~ext.commands.flag` function can come in handy:
.. code-block:: python3
from typing import List
class BanFlags(commands.FlagConverter):
members: List[discord.Member] = commands.flag(name='member', default=lambda ctx: [])
This tells the parser that the ``members`` attribute is mapped to a flag named ``member`` and that
the default value is an empty list. For greater customisability, the default can either be a value or a callable
that takes the :class:`~ext.commands.Context` as a sole parameter. This callable can either be a function or a coroutine.
In order to customise the flag syntax we also have a few options that can be passed to the class parameter list:
.. code-block:: python3
# --hello world syntax
class PosixLikeFlags(commands.FlagConverter, delimiter=' ', prefix='--'):
hello: str
# /make food
class WindowsLikeFlags(commands.FlagConverter, prefix='/', delimiter=''):
make: str
# TOPIC: not allowed nsfw: yes Slowmode: 100
class Settings(commands.FlagConverter, case_insensitive=True):
topic: Optional[str]
nsfw: Optional[bool]
slowmode: Optional[int]
.. note::
Despite the similarities in these examples to command like arguments, the syntax and parser is not
a command line parser. The syntax is mainly inspired by Discord's search bar input and as a result
all flags need a corresponding value.
.. admonition:: Slash Command Only
As these are built very similar to slash command options, they are converted into options and parsed
back into flags when the slash command is executed.
The flag converter is similar to regular commands and allows you to use most types of converters
(with the exception of :class:`~ext.commands.Greedy`) as the type annotation. Some extra support is added for specific
annotations as described below.
typing.List
^^^^^^^^^^^^^
If a list is given as a flag annotation it tells the parser that the argument can be passed multiple times.
For example, augmenting the example above:
.. code-block:: python3
from discord.ext import commands
from typing import List
import discord
class BanFlags(commands.FlagConverter):
members: List[discord.Member] = commands.flag(name='member')
reason: str
days: int = 1
@commands.command()
async def ban(ctx, *, flags: BanFlags):
for member in flags.members:
await member.ban(reason=flags.reason, delete_message_days=flags.days)
members = ', '.join(str(member) for member in flags.members)
plural = f'{flags.days} days' if flags.days != 1 else f'{flags.days} day'
await ctx.send(f'Banned {members} for {flags.reason!r} (deleted {plural} worth of messages)')
This is called by repeatedly specifying the flag:
.. image:: /images/commands/flags2.png
typing.Tuple
^^^^^^^^^^^^^
Since the above syntax can be a bit repetitive when specifying a flag many times, the :class:`py:tuple` type annotation
allows for "greedy-like" semantics using a variadic tuple:
.. code-block:: python3
from discord.ext import commands
from typing import Tuple
import discord
class BanFlags(commands.FlagConverter):
members: Tuple[discord.Member, ...]
reason: str
days: int = 1
This allows the previous ``ban`` command to be called like this:
.. image:: /images/commands/flags3.png
The :class:`py:tuple` annotation also allows for parsing of pairs. For example, given the following code:
.. code-block:: python3
# point: 10 11 point: 12 13
class Coordinates(commands.FlagConverter):
point: Tuple[int, int]
.. warning::
Due to potential parsing ambiguities, the parser expects tuple arguments to be quoted
if they require spaces. So if one of the inner types is :class:`str` and the argument requires spaces
then quotes should be used to disambiguate it from the other element of the tuple.
typing.Dict
^^^^^^^^^^^^^
A :class:`dict` annotation is functionally equivalent to ``List[Tuple[K, V]]`` except with the return type
given as a :class:`dict` rather than a :class:`list`.
.. _ext_commands_error_handler:
Error Handling
----------------
When our commands fail to parse we will, by default, receive a noisy error in ``stderr`` of our console that tells us
that an error has happened and has been silently ignored.
In order to handle our errors, we must use something called an error handler. There is a global error handler, called
:func:`.on_command_error` which works like any other event in the :ref:`discord-api-events`. This global error handler is
called for every error reached.
Most of the time however, we want to handle an error local to the command itself. Luckily, commands come with local error
handlers that allow us to do just that. First we decorate an error handler function with :meth:`.Command.error`:
.. code-block:: python3
@bot.command()
async def info(ctx, *, member: discord.Member):
"""Tells you some info about the member."""
msg = f'{member} joined on {member.joined_at} and has {len(member.roles)} roles.'
await ctx.send(msg)
@info.error
async def info_error(ctx, error):
if isinstance(error, commands.BadArgument):
await ctx.send('I could not find that member...')
The first parameter of the error handler is the :class:`.Context` while the second one is an exception that is derived from
:exc:`~ext.commands.CommandError`. A list of errors is found in the :ref:`ext_commands_api_errors` page of the documentation.
Checks
-------
There are cases when we don't want a user to use our commands. They don't have permissions to do so or maybe we blocked
them from using our bot earlier. The commands extension comes with full support for these things in a concept called a
:ref:`ext_commands_api_checks`.
A check is a basic predicate that can take in a :class:`.Context` as its sole parameter. Within it, you have the following
options:
- Return ``True`` to signal that the person can run the command.
- Return ``False`` to signal that the person cannot run the command.
- Raise a :exc:`~ext.commands.CommandError` derived exception to signal the person cannot run the command.
- This allows you to have custom error messages for you to handle in the
:ref:`error handlers <ext_commands_error_handler>`.
To register a check for a command, we would have two ways of doing so. The first is using the :meth:`~ext.commands.check`
decorator. For example:
.. code-block:: python3
async def is_owner(ctx):
return ctx.author.id == 316026178463072268
@bot.command(name='eval')
@commands.check(is_owner)
async def _eval(ctx, *, code):
"""A bad example of an eval command"""
await ctx.send(eval(code))
This would only evaluate the command if the function ``is_owner`` returns ``True``. Sometimes we re-use a check often and
want to split it into its own decorator. To do that we can just add another level of depth:
.. code-block:: python3
def is_owner():
async def predicate(ctx):
return ctx.author.id == 316026178463072268
return commands.check(predicate)
@bot.command(name='eval')
@is_owner()
async def _eval(ctx, *, code):
"""A bad example of an eval command"""
await ctx.send(eval(code))
Since an owner check is so common, the library provides it for you (:func:`~ext.commands.is_owner`):
.. code-block:: python3
@bot.command(name='eval')
@commands.is_owner()
async def _eval(ctx, *, code):
"""A bad example of an eval command"""
await ctx.send(eval(code))
When multiple checks are specified, **all** of them must be ``True``:
.. code-block:: python3
def is_in_guild(guild_id):
async def predicate(ctx):
return ctx.guild and ctx.guild.id == guild_id
return commands.check(predicate)
@bot.command()
@commands.is_owner()
@is_in_guild(41771983423143937)
async def secretguilddata(ctx):
"""super secret stuff"""
await ctx.send('secret stuff')
If any of those checks fail in the example above, then the command will not be run.
When an error happens, the error is propagated to the :ref:`error handlers <ext_commands_error_handler>`. If you do not
raise a custom :exc:`~ext.commands.CommandError` derived exception, then it will get wrapped up into a
:exc:`~ext.commands.CheckFailure` exception as so:
.. code-block:: python3
@bot.command()
@commands.is_owner()
@is_in_guild(41771983423143937)
async def secretguilddata(ctx):
"""super secret stuff"""
await ctx.send('secret stuff')
@secretguilddata.error
async def secretguilddata_error(ctx, error):
if isinstance(error, commands.CheckFailure):
await ctx.send('nothing to see here comrade.')
If you want a more robust error system, you can derive from the exception and raise it instead of returning ``False``:
.. code-block:: python3
class NoPrivateMessages(commands.CheckFailure):
pass
def guild_only():
async def predicate(ctx):
if ctx.guild is None:
raise NoPrivateMessages('Hey no DMs!')
return True
return commands.check(predicate)
@guild_only()
async def test(ctx):
await ctx.send('Hey this is not a DM! Nice.')
@test.error
async def test_error(ctx, error):
if isinstance(error, NoPrivateMessages):
await ctx.send(error)
.. note::
Since having a ``guild_only`` decorator is pretty common, it comes built-in via :func:`~ext.commands.guild_only`.
Global Checks
++++++++++++++
Sometimes we want to apply a check to **every** command, not just certain commands. The library supports this as well
using the global check concept.
Global checks work similarly to regular checks except they are registered with the :meth:`.Bot.check` decorator.
For example, to block all DMs we could do the following:
.. code-block:: python3
@bot.check
async def globally_block_dms(ctx):
return ctx.guild is not None
.. warning::
Be careful on how you write your global checks, as it could also lock you out of your own bot.
.. need a note on global check once here I think

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.. currentmodule:: discord
.. _ext_commands_extensions:
Extensions
=============
There comes a time in the bot development when you want to extend the bot functionality at run-time and quickly unload and reload code (also called hot-reloading). The command framework comes with this ability built-in, with a concept called **extensions**.
Primer
--------
An extension at its core is a python file with an entry point called ``setup``. This setup must be a plain Python function (not a coroutine). It takes a single parameter -- the :class:`~.commands.Bot` that loads the extension.
An example extension looks like this:
.. code-block:: python3
:caption: hello.py
:emphasize-lines: 7,8
from discord.ext import commands
@commands.command()
async def hello(ctx):
await ctx.send(f'Hello {ctx.author.display_name}.')
def setup(bot):
bot.add_command(hello)
In this example we define a simple command, and when the extension is loaded this command is added to the bot. Now the final step to this is loading the extension, which we do by calling :meth:`.Bot.load_extension`. To load this extension we call ``bot.load_extension('hello')``.
.. admonition:: Cogs
:class: helpful
Extensions are usually used in conjunction with cogs. To read more about them, check out the documentation, :ref:`ext_commands_cogs`.
.. note::
Extension paths are ultimately similar to the import mechanism. What this means is that if there is a folder, then it must be dot-qualified. For example to load an extension in ``plugins/hello.py`` then we use the string ``plugins.hello``.
Reloading
-----------
When you make a change to the extension and want to reload the references, the library comes with a function to do this for you, :meth:`.Bot.reload_extension`.
.. code-block:: python3
>>> bot.reload_extension('hello')
Once the extension reloads, any changes that we did will be applied. This is useful if we want to add or remove functionality without restarting our bot. If an error occurred during the reloading process, the bot will pretend as if the reload never happened.
Cleaning Up
-------------
Although rare, sometimes an extension needs to clean-up or know when it's being unloaded. For cases like these, there is another entry point named ``teardown`` which is similar to ``setup`` except called when the extension is unloaded.
.. code-block:: python3
:caption: basic_ext.py
def setup(bot):
print('I am being loaded!')
def teardown(bot):
print('I am being unloaded!')

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.. _discord_ext_commands:
``discord.ext.commands`` -- Bot commands framework
====================================================
``discord.py`` offers a lower level aspect on interacting with Discord. Often times, the library is used for the creation of
bots. However this task can be daunting and confusing to get correctly the first time. Many times there comes a repetition in
creating a bot command framework that is extensible, flexible, and powerful. For this reason, ``discord.py`` comes with an
extension library that handles this for you.
.. toctree::
:maxdepth: 2
commands
cogs
extensions
slash-commands
api

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.. currentmodule:: discord
.. _ext_commands_slash_commands:
Slash Commands
==============
Slash Commands are currently supported in enhanced-discord.py using a system on top of ext.commands.
This system is very simple to use, and can be enabled via :attr:`.Bot.slash_commands` globally,
or only for specific commands via :attr:`.Command.slash_command`.
There is also the parameter ``slash_command_guilds`` which can be passed to either :class:`.Bot` or the command
decorator in order to only upload the commands as guild commands to these specific guild IDs, however this
should only be used for testing or small (<10 guilds) bots.
If you want to add option descriptions to your commands, you should use :class:`.Option`
For troubleshooting, see the :ref:`FAQ <ext_commands_slash_command_troubleshooting>`
.. admonition:: Slash Command Only
For parts of the docs specific to slash commands, look for this box!

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.. _discord_ext_tasks:
``discord.ext.tasks`` -- asyncio.Task helpers
====================================================
.. versionadded:: 1.1.0
One of the most common operations when making a bot is having a loop run in the background at a specified interval. This pattern is very common but has a lot of things you need to look out for:
- How do I handle :exc:`asyncio.CancelledError`?
- What do I do if the internet goes out?
- What is the maximum number of seconds I can sleep anyway?
The goal of this discord.py extension is to abstract all these worries away from you.
Recipes
---------
A simple background task in a :class:`~discord.ext.commands.Cog`:
.. code-block:: python3
from discord.ext import tasks, commands
class MyCog(commands.Cog):
def __init__(self):
self.index = 0
self.printer.start()
def cog_unload(self):
self.printer.cancel()
@tasks.loop(seconds=5.0)
async def printer(self):
print(self.index)
self.index += 1
Adding an exception to handle during reconnect:
.. code-block:: python3
import asyncpg
from discord.ext import tasks, commands
class MyCog(commands.Cog):
def __init__(self, bot):
self.bot = bot
self.data = []
self.batch_update.add_exception_type(asyncpg.PostgresConnectionError)
self.batch_update.start()
def cog_unload(self):
self.batch_update.cancel()
@tasks.loop(minutes=5.0)
async def batch_update(self):
async with self.bot.pool.acquire() as con:
# batch update here...
pass
Looping a certain amount of times before exiting:
.. code-block:: python3
from discord.ext import tasks
@tasks.loop(seconds=5.0, count=5)
async def slow_count():
print(slow_count.current_loop)
@slow_count.after_loop
async def after_slow_count():
print('done!')
slow_count.start()
Waiting until the bot is ready before the loop starts:
.. code-block:: python3
from discord.ext import tasks, commands
class MyCog(commands.Cog):
def __init__(self, bot):
self.index = 0
self.bot = bot
self.printer.start()
def cog_unload(self):
self.printer.cancel()
@tasks.loop(seconds=5.0)
async def printer(self):
print(self.index)
self.index += 1
@printer.before_loop
async def before_printer(self):
print('waiting...')
await self.bot.wait_until_ready()
Doing something during cancellation:
.. code-block:: python3
from discord.ext import tasks, commands
import asyncio
class MyCog(commands.Cog):
def __init__(self, bot):
self.bot= bot
self._batch = []
self.lock = asyncio.Lock()
self.bulker.start()
async def do_bulk(self):
# bulk insert data here
...
@tasks.loop(seconds=10.0)
async def bulker(self):
async with self.lock:
await self.do_bulk()
@bulker.after_loop
async def on_bulker_cancel(self):
if self.bulker.is_being_cancelled() and len(self._batch) != 0:
# if we're cancelled and we have some data left...
# let's insert it to our database
await self.do_bulk()
.. _ext_tasks_api:
API Reference
---------------
.. attributetable:: discord.ext.tasks.Loop
.. autoclass:: discord.ext.tasks.Loop()
:members:
:special-members: __call__
:exclude-members: after_loop, before_loop, error
.. automethod:: Loop.after_loop()
:decorator:
.. automethod:: Loop.before_loop()
:decorator:
.. automethod:: Loop.error()
:decorator:
.. autofunction:: discord.ext.tasks.loop