[lint] Remove unused variables
Left over from various refactoring and rewrites.
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@ -955,7 +955,7 @@ class Connectable(metaclass=abc.ABCMeta):
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:class:`VoiceClient`
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A voice client that is fully connected to the voice server.
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"""
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key_id, key_name = self._get_voice_client_key()
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key_id, _ = self._get_voice_client_key()
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state = self._state
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if state._get_voice_client(key_id):
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@ -367,7 +367,7 @@ class Client:
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while True:
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try:
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await self.ws.poll_event()
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except ResumeWebSocket as e:
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except ResumeWebSocket:
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log.info('Got a request to RESUME the websocket.')
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coro = DiscordWebSocket.from_client(self, shard_id=self.shard_id,
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session=self.ws.session_id,
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@ -321,7 +321,7 @@ class Command:
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try:
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# first/second parameter is context
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result.popitem(last=False)
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except Exception as e:
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except Exception:
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raise ValueError('Missing context parameter') from None
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return result
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@ -74,7 +74,7 @@ class Shard:
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async def poll(self):
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try:
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await self.ws.poll_event()
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except ResumeWebSocket as e:
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except ResumeWebSocket:
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log.info('Got a request to RESUME the websocket at Shard ID %s.', self.id)
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coro = DiscordWebSocket.from_client(self._client, resume=True,
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shard_id=self.id,
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@ -212,7 +212,7 @@ class AutoShardedClient(Client):
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try:
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coro = websockets.connect(gateway, loop=self.loop, klass=DiscordWebSocket, compression=None)
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ws = await asyncio.wait_for(coro, loop=self.loop, timeout=180.0)
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except Exception as e:
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except Exception:
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log.info('Failed to connect for shard_id: %s. Retrying...', shard_id)
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await asyncio.sleep(5.0, loop=self.loop)
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return (await self.launch_shard(gateway, shard_id))
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@ -265,7 +265,7 @@ class AutoShardedClient(Client):
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while True:
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pollers = [shard.get_future() for shard in self.shards.values()]
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done, pending = await asyncio.wait(pollers, loop=self.loop, return_when=asyncio.FIRST_COMPLETED)
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done, _ = await asyncio.wait(pollers, loop=self.loop, return_when=asyncio.FIRST_COMPLETED)
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for f in done:
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# we wanna re-raise to the main Client.connect handler if applicable
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f.result()
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@ -240,7 +240,7 @@ class ConnectionState:
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return guild
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def chunks_needed(self, guild):
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for chunk in range(math.ceil(guild._member_count / 1000)):
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for _ in range(math.ceil(guild._member_count / 1000)):
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yield self.receive_chunk(guild.id)
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def _get_guild_channel(self, data):
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@ -423,7 +423,7 @@ class ConnectionState:
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emoji = self._upgrade_partial_emoji(emoji)
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try:
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reaction = message._remove_reaction(data, emoji, raw.user_id)
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except (AttributeError, ValueError) as e: # eventual consistency lol
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except (AttributeError, ValueError): # eventual consistency lol
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pass
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else:
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user = self._get_reaction_user(message.channel, raw.user_id)
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@ -281,7 +281,7 @@ async def async_all(gen, *, check=_isawaitable):
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return True
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async def sane_wait_for(futures, *, timeout, loop):
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done, pending = await asyncio.wait(futures, timeout=timeout, loop=loop)
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_, pending = await asyncio.wait(futures, timeout=timeout, loop=loop)
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if len(pending) != 0:
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raise asyncio.TimeoutError()
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@ -132,7 +132,6 @@ class VoiceClient:
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async def start_handshake(self):
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log.info('Starting voice handshake...')
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key_id, key_name = self.channel._get_voice_client_key()
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guild_id, channel_id = self.channel._get_voice_state_pair()
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state = self._state
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self.main_ws = ws = state._get_websocket(guild_id)
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