Proper chunking for unavailable guilds.
This will also delay on_ready until all chunking is complete.
This commit is contained in:
parent
29d3f5a886
commit
0401ab561b
@ -46,6 +46,7 @@ class ListenerType(enum.Enum):
|
|||||||
|
|
||||||
Listener = namedtuple('Listener', ('type', 'future', 'predicate'))
|
Listener = namedtuple('Listener', ('type', 'future', 'predicate'))
|
||||||
log = logging.getLogger(__name__)
|
log = logging.getLogger(__name__)
|
||||||
|
ReadyState = namedtuple('ReadyState', ('launch', 'chunks'))
|
||||||
|
|
||||||
class ConnectionState:
|
class ConnectionState:
|
||||||
def __init__(self, dispatch, chunker, max_messages, *, loop):
|
def __init__(self, dispatch, chunker, max_messages, *, loop):
|
||||||
@ -133,33 +134,50 @@ class ConnectionState:
|
|||||||
yield self.receive_chunk(server.id)
|
yield self.receive_chunk(server.id)
|
||||||
|
|
||||||
@asyncio.coroutine
|
@asyncio.coroutine
|
||||||
def _fill_offline(self):
|
def _delay_ready(self, large_servers):
|
||||||
# a chunk has a maximum of 1000 members.
|
if len(large_servers):
|
||||||
# we need to find out how many futures we're actually waiting for
|
# for regular accounts with < 100 guilds you will
|
||||||
large_servers = [s for s in self.servers if s.large]
|
# get a regular READY packet without the unavailable
|
||||||
yield from self.chunker(large_servers)
|
# streaming so if this is non-empty then it's a regular
|
||||||
|
# account and it needs chunking.
|
||||||
|
yield from self.chunker(large_servers)
|
||||||
|
for server in large_servers:
|
||||||
|
self._ready_state.chunks.extend(self.chunks_needed(server))
|
||||||
|
|
||||||
chunks = []
|
launch = self._ready_state.launch
|
||||||
for server in large_servers:
|
while not launch.is_set():
|
||||||
chunks.extend(self.chunks_needed(server))
|
# this snippet of code is basically waiting 2 seconds
|
||||||
|
# until the last GUILD_CREATE was sent
|
||||||
|
launch.set()
|
||||||
|
yield from asyncio.sleep(2)
|
||||||
|
|
||||||
|
# get all the chunks
|
||||||
|
chunks = [f for f in self._ready_state.chunks if not f.done()]
|
||||||
if chunks:
|
if chunks:
|
||||||
yield from asyncio.wait(chunks)
|
yield from asyncio.wait(chunks)
|
||||||
|
|
||||||
|
# remove the state
|
||||||
|
del self._ready_state
|
||||||
|
|
||||||
|
# dispatch the event
|
||||||
self.dispatch('ready')
|
self.dispatch('ready')
|
||||||
|
|
||||||
def parse_ready(self, data):
|
def parse_ready(self, data):
|
||||||
|
self._ready_state = ReadyState(launch=asyncio.Event(), chunks=[])
|
||||||
self.user = User(**data['user'])
|
self.user = User(**data['user'])
|
||||||
guilds = data.get('guilds')
|
guilds = data.get('guilds')
|
||||||
|
|
||||||
|
large_servers = []
|
||||||
for guild in guilds:
|
for guild in guilds:
|
||||||
self._add_server_from_data(guild)
|
server = self._add_server_from_data(guild)
|
||||||
|
if server.large:
|
||||||
|
large_servers.append(server)
|
||||||
|
|
||||||
for pm in data.get('private_channels'):
|
for pm in data.get('private_channels'):
|
||||||
self._add_private_channel(PrivateChannel(id=pm['id'],
|
self._add_private_channel(PrivateChannel(id=pm['id'],
|
||||||
user=User(**pm['recipient'])))
|
user=User(**pm['recipient'])))
|
||||||
|
|
||||||
utils.create_task(self._fill_offline(), loop=self.loop)
|
utils.create_task(self._delay_ready(large_servers), loop=self.loop)
|
||||||
|
|
||||||
def parse_message_create(self, data):
|
def parse_message_create(self, data):
|
||||||
channel = self.get_channel(data.get('channel_id'))
|
channel = self.get_channel(data.get('channel_id'))
|
||||||
@ -295,10 +313,8 @@ class ConnectionState:
|
|||||||
|
|
||||||
self.dispatch('member_update', old_member, member)
|
self.dispatch('member_update', old_member, member)
|
||||||
|
|
||||||
@asyncio.coroutine
|
def _get_create_server(self, data):
|
||||||
def parse_guild_create(self, data):
|
if data.get('unavailable') == False:
|
||||||
unavailable = data.get('unavailable')
|
|
||||||
if unavailable == False:
|
|
||||||
# GUILD_CREATE with unavailable in the response
|
# GUILD_CREATE with unavailable in the response
|
||||||
# usually means that the server has become available
|
# usually means that the server has become available
|
||||||
# and is therefore in the cache
|
# and is therefore in the cache
|
||||||
@ -306,27 +322,53 @@ class ConnectionState:
|
|||||||
if server is not None:
|
if server is not None:
|
||||||
server.unavailable = False
|
server.unavailable = False
|
||||||
server._from_data(data)
|
server._from_data(data)
|
||||||
self.dispatch('server_available', server)
|
return server
|
||||||
return
|
|
||||||
|
|
||||||
|
return self._add_server_from_data(data)
|
||||||
|
|
||||||
|
@asyncio.coroutine
|
||||||
|
def parse_guild_create(self, data):
|
||||||
|
unavailable = data.get('unavailable')
|
||||||
if unavailable == True:
|
if unavailable == True:
|
||||||
# joined a server with unavailable == True so..
|
# joined a server with unavailable == True so..
|
||||||
return
|
return
|
||||||
|
|
||||||
# if we're at this point then it was probably
|
server = self._get_create_server(data)
|
||||||
# unavailable during the READY event and is now
|
|
||||||
# available, so it isn't in the cache...
|
|
||||||
|
|
||||||
server = self._add_server_from_data(data)
|
|
||||||
|
|
||||||
# check if it requires chunking
|
# check if it requires chunking
|
||||||
if server.large:
|
if server.large:
|
||||||
yield from self.chunker(server)
|
yield from self.chunker(server)
|
||||||
chunks = list(self.chunks_needed(server))
|
chunks = list(self.chunks_needed(server))
|
||||||
|
|
||||||
|
if unavailable == False:
|
||||||
|
# check if we're waiting for 'useful' READY
|
||||||
|
# and if we are, we don't want to dispatch any
|
||||||
|
# event such as server_join or server_available
|
||||||
|
# because we're still in the 'READY' phase. Or
|
||||||
|
# so we say.
|
||||||
|
try:
|
||||||
|
state = self._ready_state
|
||||||
|
state.launch.clear()
|
||||||
|
if chunks:
|
||||||
|
state.chunks.extend(chunks)
|
||||||
|
except AttributeError:
|
||||||
|
# the _ready_state attribute is only there during
|
||||||
|
# processing of useful READY.
|
||||||
|
pass
|
||||||
|
else:
|
||||||
|
return
|
||||||
|
|
||||||
|
# since we're not waiting for 'useful' READY we'll just
|
||||||
|
# do the chunk request here
|
||||||
if chunks:
|
if chunks:
|
||||||
yield from asyncio.wait(chunks)
|
yield from asyncio.wait(chunks)
|
||||||
|
|
||||||
self.dispatch('server_join', server)
|
|
||||||
|
# Dispatch available if newly available
|
||||||
|
if unavailable == False:
|
||||||
|
self.dispatch('server_available', server)
|
||||||
|
else:
|
||||||
|
self.dispatch('server_join', server)
|
||||||
|
|
||||||
def parse_guild_update(self, data):
|
def parse_guild_update(self, data):
|
||||||
server = self._get_server(data.get('id'))
|
server = self._get_server(data.get('id'))
|
||||||
|
Loading…
x
Reference in New Issue
Block a user