Add chunk_guilds_at_startup and deprecate fetch_offline_members
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@ -153,10 +153,14 @@ class Client:
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.. versionadded:: 1.5
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fetch_offline_members: :class:`bool`
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Indicates if :func:`.on_ready` should be delayed to fetch all offline
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members from the guilds the client belongs to. If this is ``False``\, then
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no offline members are received and :meth:`request_offline_members`
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must be used to fetch the offline members of the guild.
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A deprecated alias of ``chunk_guilds_at_startup``.
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chunk_guilds_at_startup: :class:`bool`
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Indicates if :func:`.on_ready` should be delayed to chunk all guilds
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at start-up if necessary. This operation is incredibly slow for large
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amounts of guilds. The default is ``True`` if :attr:`Intents.members`
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is ``True``.
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.. versionadded:: 1.5
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status: Optional[:class:`.Status`]
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A status to start your presence with upon logging on to Discord.
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activity: Optional[:class:`.BaseActivity`]
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@ -243,9 +247,7 @@ class Client:
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'before_identify': self._call_before_identify_hook
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}
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self._connection = ConnectionState(dispatch=self.dispatch, handlers=self._handlers,
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hooks=self._hooks, syncer=self._syncer, http=self.http, loop=self.loop, **options)
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self._connection = self._get_state(**options)
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self._connection.shard_count = self.shard_count
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self._closed = False
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self._ready = asyncio.Event()
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@ -261,6 +263,10 @@ class Client:
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def _get_websocket(self, guild_id=None, *, shard_id=None):
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return self.ws
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def _get_state(self, **options):
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return ConnectionState(dispatch=self.dispatch, handlers=self._handlers,
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hooks=self._hooks, syncer=self._syncer, http=self.http, loop=self.loop, **options)
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async def _syncer(self, guilds):
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await self.ws.request_sync(guilds)
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